By mavericksamaJune 28, in General Discussion. Well, for the Minotaur my main tier 10 that id be interested in for this this upgrade is pure garbage anyway.
Why the hell do I only get the personal assignment for the legendary upgrade for the Montana??? That is probably thge last one I want to have and I do not see any other mission for my other Tier X ships Hm, OK. So I am confused. You need to play the ship you want the upgrade for, yeah, very confusing Hi all.
Just get my first legendary upgrade for my Hakuryu. Cant find itnot in slot 5 or 6 or anywhere ele. I restarted game and still nothing, can anyone help me pls? Just take note, that not all of the t10 ships have a legendary upgrade like Daring, or Harugumo.
So you will have it available when it is "re-worked". Basically, they have not decided yet what it will do Till then, they allowed people to continue to progress on the missions to get them - which is ok, from my POV.
You need to play a total of 50 battles to post in this section. Report post 1. Posted June 28, Has anyone got such a mission? Share this post Link to post Share on other sites. Report post 2. No idea. Report post 3. I was told it would be tomorrow that you're able to complete these missions.
Report post 4. Report post 5. Just be patient. Missions are not in game yet. Report post 6.I'm asking because I'm considering going for the secondary battery modification in slot 2 instead now that I have the YLU.
Well, unfortunately Yamato has been designed as a dedicated "Sniper BB" from the start only talking about WG version here not the real ship, mind you. Including the only still above-waterline citadel perfectly positioned to discourage any attempt at approaching to close range and brawl.
So I'd say that conventional wisdom would preclude any secondary setup for her or at the least make it pointless. One exception to this is perhaps AA mod, which could be quite useful too, when sniping 30km away at the map border all by yourself and getting singled out by a CV IF you happen to have a CV in the game, that is. All that said UNLESS of course, you are an utter fool such as myself, who would still attempts to figure out how to make her perform in somewhat closer-quarter combat, but alas WG ship design is decidedly against this kind of ambition still doing it tho I guess only a Donald could come up with that kind of idea For all similar cases you simply go to "WoWs Fitting Tool" and check everything out - highly recommended!
Please note that To my surprise, my secondaries i dont have any secondaries build put 4 fires on GK, and got me an Witherer achivment. They don't stack additionally, it's a multiplier. Well, unfortunately Yamato has been designed as a dedicated "Sniper BB" from the start.
Including the only still above-waterline citadel perfectly positioned to discourage any attempt at approaching to close range and brawling. One exception to this is perhaps AA mod, which could also be quite useful too, when sniping 30km away at the map border all by yourself and getting singled out by a CV Because regular ctrl-v messes up the forum formatting and overrides the default text colours, which in this case makes it unreadable on dark forum themes.
If it was -7 minus -7 the answer would be zero. On being cancelled out, the point I was asking was that with an existing -7 does that feature of the legendary upgrade not apply because of it already applying on the existing module. Anyway - happy to see that the effects are stacked.Some are on the fence and come own to player preference.
Kizarvexis :. Good video. I disagree on Hindy though. I have it and find it hilarious. Fully fire protected, fires last 10 secs or less. You do not care to be set on fire. Play a single game in the T10, then you get a chain of missions in personal assignment for it, which you have to complete in that ship.
If you would like to see the math on the Unique Legendary Upgrades, here is the master thread to all of the current ones. Converting that to FXP is too expensive to be remotely worth it.
This and they are never ending missions. The end date is because they can't leave those fields blank. Going to have to agree with this, not only do you have only less than 10s fires, you also have 17s or less flooding.
Very worth it for CBs imo. Same problem as Montana: you're going to be shot at a lot more if give up concealment module.
They'll be reasonably fun. And fair enough about the Hindy. Again, a lot of these will come down to personal preference and play style. I gave my own opinion after laying out the facts. For me, I love the double rudder shift too much. However, for other players, they might need the perks of the mod more than others.This ship was designed as a battleship with increased firepower on the basis of the British experience in ship construction gained during World War II.
The project was notable for the mm main guns, which were developed in the early s and were the most powerful British naval artillery systems. Like LionConqueror can sneak around the map by taking advantage of her low detectability range, which is among the lowest of all Tier X battleship's, even beating that of a Hindenburg fully kitted out for concealment. Her size means that she will take quite a few hits in a gunfight. As such, it is important to position properly and use concealment when faced with overwhelming odds.
Her high-explosive HE shells are extremely powerful and sport a high fire chance. This is useful when engaging multiple ships because she can burn her enemies at range and switch to armor piercing AP for more devastating hits at close range. However, her HE shells are powerful enough that some captains may choose to use it exclusively.
Upgrade Slot 1 provides a useful alternative to Main Armaments Modification 1. Upgrade Slot 3 provides options with different benefits. Aiming Systems Modification 1 is typically recommended for increased accuracy in long range gunnery. Upgrade Slot 6 provides two useful options for specialization in different roles. Main Battery Modification 3 reduces reload time, but there is a trade-off of increased turret traverse time.
This upgrade is recommended for players who wish to specialize in gunnery. As with most battleships, commander skill points for Conqueror are best invested into skills that will keep her alive. Other key skills include: Concealment Expert to maximize stealth; Advanced Firing Training to intensify AA gunfire; and Adrenaline Rush to get the most out of her main battery, particularly given how soft she is.
Expert Loader at Level 1 is also a good place to consider investing a single point, given how attractive her HE shells are. Priority Target Situational Awareness indicator will show the number of opponents currently aiming at you with main battery guns.
Incoming Fire Alert Indicator of long-range enemy artillery fire. Last Gasp Completely restores the engine boost for the last attack flight of the carrier's planes.
Adrenaline Rush Last Stand The ship remains able to move and maneuver while the engine or steering gears are incapacitated. Aircraft Armor Reduces continuous damage to aircraft in all AA defense zones. Manually selected target only. The maximum number of fires on a ship is reduced to three. Sight Stabilization Speeds up the aiming of a carrier's aircraft. No boost to continuous damage in a reinforced sector.
Shorter effective cooldown. Radio Position Finding Shows the direction to the nearest enemy ship. The enemy is alerted that a bearing has been taken. The premium version of this consumable — Repair Party II — should be mounted, paired with the commander skill Superintendent in order to gain two additional charges with reduced cooldown time.
Damage Control Party II should likewise be mounted to reduce cooldown time between uses. Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. Players who wish to spend doubloons can equip Conqueror with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Conqueror sails in formation with a friendly Neptune. Welcome to Wargaming. Ship Discussion. View Source View history. Jump to: navigationsearch. Battleship U.One upgrade can be mounted in each slot. A particular upgrade can be mounted only in its appropriate slot. An upgrade — mounted or demounted in Inventory — can be sold for half of its nominal purchase cost some upgrades are not purchasable but obtained by other means.
If the desired upgrade is available in Inventory, it may be mounted only from Inventory; an upgrade can be purchased only if one is not available in Inventory. When selling a ship, all upgrades mounted on that ship must either be sold or demounted.
Base upgrades are purchased for credits. Some packages for purchase, challenge rewards, and mission rewards may also grant base upgrades. Stacks with the Improved Engine Boost skill. A special upgrade is an upgrade that modifies the behavior of an associated consumable.
These upgrades are obtained through the Armorycurrently for Coal. Special upgrades mount and demount like other upgrades — only one upgrade at a time in a slot. In the Upgrades section of the Modules page in Port, a small green cross will appear on the slot where a special upgrade can be mounted when one is available in Inventory. These upgrades are generally restricted to ships Tier VI and above. The ship must be able to equip the corresponding consumable in order to mount the upgrade.
However, a special upgrade is not automatically compatible with all ships that can mount the consumable. A special upgrade does nothing if its corresponding consumable is not mounted. Unique upgrades often referred to as "Legendary upgrades" are upgrades for Tier X tech tree ships. The aim of these upgrades is to adjust the characteristics of a ship to make it perform better in a specific role or offer an alternative style of gameplay while keeping ships in balance with each other, even if one ship has the unique upgrade and another does not.
The upgrades mount and demount like other upgrades only one upgrade in a slot at a time in slots 5 or 6, depending on the ship. In the Upgrades section of the Modules page in Porta small red cross will appear on the slot where a unique upgrade can be mounted when one is available in Inventory.
With Update 0. Uncompleted chains may continue until complete. While a unique upgrade can be sold, it cannot be re-earned. Govern yourself accordingly.
Welcome to Wargaming. Ship Discussion. View Source View history. Jump to: navigationsearch. Icon Equipment Name Sell Price  Description Notes Enhanced Damage Control System 2, Accelerates fire extinguishing, recovery from flooding, and steering gear repairs, while decreasing rudder shift time. Available only via in-game missions. Montana only. Enhanced Engineering Systems 2, Increases the main battery turret traverse speed, reduces the rudder shift time, and decreases the steering gears repair time.A version of the battleship design of the post-war period.
Her main distinguishing features were very powerful AA guns and mm main battery guns, which were developed in France in the late s. She is primarily a "flanker", relying on her mobility and good accuracy to punish enemy broadsides from unexpected positions. Her AP shells have the best penetration characteristics in the game up to 15km, and second to Yamato from 16km onwards.
However it is more viable to fire the punishing AP shells, and to use the HE shells only towards angled enemy battleships. Her mobility is best used to reach opportunistic positions and flanks, where her amazing guns and gun handling will facilitate destruction of enemy ships from the side.
The ability to mount a speed boost consumable, coupled that with fairly good turret arcs, means that she is able to run away from enemy ships angled while still firing at them, effecting "kiting" the enemy and maximizing survivability in situations in which you need to flee.
Her mobility also allows her to dictate engagement ranges easily, although her concealment leaves something to be desired. As strong as she is against cruisers, she is also weak against them. This makes her incredibly vulnerable to HE shells with a caliber of mm or higher, as well as IFHE -equipped light cruisers. Her plating also makes her vulnerable to overmatch hits from Yamato and Musashi.
However with her armor scheme and turtleback, the "cheek" is protected enough to avoid instant deletions that a Yamato would face.
Both secondaries and AA can be specialized in simultaneously, but captains can also opt for a standard "survival build" to reduce the amount of HE spam and damage the ship will take. Priority Target Situational Awareness indicator will show the number of opponents currently aiming at you with main battery guns. Incoming Fire Alert Indicator of long-range enemy artillery fire. Last Gasp Completely restores the engine boost for the last attack flight of the carrier's planes.
Adrenaline Rush Last Stand The ship remains able to move and maneuver while the engine or steering gears are incapacitated. Aircraft Armor Reduces continuous damage to aircraft in all AA defense zones. Manually selected target only. The maximum number of fires on a ship is reduced to three.
Sight Stabilization Speeds up the aiming of a carrier's aircraft. No boost to continuous damage in a reinforced sector. Shorter effective cooldown. Radio Position Finding Shows the direction to the nearest enemy ship. The enemy is alerted that a bearing has been taken. Captains should opt for the premium versions of the consumables if they have the credits to do so. Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
All of her secondary and anti-aircraft armaments were guns that were mounted on various post-war ships.
Welcome to Wargaming. Ship Discussion.5 Things You Must Know to NOT SUCK at World of Warships
View Source View history. Jump to: navigationsearch. Battleship France Tier X. Main Battery. Rate of Fire 2.Shimakazehull numberwas an experimental destroyer, envisioned as the new generation of destroyer design for the Imperial Japanese Navy, born from the 4th Naval Armaments Supplement Programme.
Bigger and greater in tonnage than previous types, she carried a larger, higher pressure power plant than her predecessors, which resulted in the highest speed of any Imperial Japanese destroyer, along with the largest torpedo broadside of any previous destroyer, while still carrying a typical complement of main guns.
As the pinnacle of the Japanese Destroyer tech-tree, Shimakaze epitomizes the play-style of the main line of ships: a long-range torpedo boat with solid — albeit rather underwhelming — artillery.
Shimakaze also boasts the absolute lowest detection range of any Tier X destroyer, further adding to the play style of the main line of Japanese destroyers. The fundamental flavor of this ship are the unmatched volume of torpedoes that can be launched at once; therefore players must consider which torpedoes they wish to use, as it will affect the manner in which the ship will be utilized.
It must be understood that the torpedoes individually are not as good as other nations'. The high range Type 93 torpedoes have an impressive range, but the torpedo detectability range of them is exceptionally poor at 2.
The other two options are far more viable; the Type 93 mod 3 of 12km range has an on-par high speed, significantly lower detection and the strongest punch of any torpedo; The Type F3 of 8km range has outstanding, unrivaled speed, and a quicker reload, but at the cost of slightly worse detection and lower damage. The latter choice leads itself to very risky gameplay, but they are much more likely to land on a target, whereas the former 12km option leads itself to metered, conservative gameplay.
With any option great care must be taken on positioning the ship safely to launch, and in considering and predicting the enemy's expected movements. This is not in line with some popular conceptions about Japanese destroyers. It is worth noting that while the reload is acceptable and the gun's range is excellent, the damage-dealing capability will always lag behind other lines of destroyers by a large margin, so more than ever direct gun trades are not advisable.
Japanese torpedoes have the highest flooding chance, so using the guns to light fires and damage modules before and after torpedo attacks can form a very effective and integrated play-style. Great care must be paid to enemy formations, especially in the case of hydro-acoustic search, radar, and enemy aircraft, as well as other ships. As a Tier X ship, Shimakaze has access to all six upgrade slots, with some flexibility in choice to allow preference to a particular play-style.
The recommended upgrades for Shimakaze are as follows:. Upgrade Slot 4 presents two good choices.
Upgrade Slot 6will have some variety. It is worth noting that detectability while shooting is equal to your maximum gun range, so excessive gun range may not be desirable. Priority Target Situational Awareness indicator will show the number of opponents currently aiming at you with main battery guns. Incoming Fire Alert Indicator of long-range enemy artillery fire. Last Gasp Completely restores the engine boost for the last attack flight of the carrier's planes.